About Me
I am Mingyang Su, a Master's student at Tsinghua University, majoring in Electronic Information (Interactive Media Design and Technology).
My main research interests include multimodal interaction, virtual reality, AI-driven digital media creation, and human-computer interaction design. I focus on combining traditional arts with modern technology, exploring the applications of digital media in cultural heritage and education.
Education
- 2022/09 – 2025/06: Master in Electronic Information
Interactive Media Design and Technology
Tsinghua University - 2018/09 – 2022/06: Bachelor in Digital Media Technology
Minor in Artificial Intelligence
Harbin Institute of Technology
Awards & Honors
- China Collegiate Computing Contest (Mobile Application Innovation): First Prize Top 3%
- National Advertising Art Design Competition for College Students: Second/Third Prize Top 5%
- People's Daily Scholarship for Outstanding Fusion Media Works: Third Prize Top 10%
- Great Beauty of China New Cultural Creation Design Competition: Third Prize Top 10%
- NetEase Game College Mini-Game Challenge 2020: Finals Top 10%
Research Interests
- Multimodal Human-Computer Interaction
- Virtual Reality and Augmented Reality
- AI-driven Digital Media Creation
- Large Language Models and Dialogue Systems
- Digital Cultural Heritage and Educational Applications
- Motion Capture and Dance Generation
Publications
SimViews: An Interactive Multi-Agent System Simulating Visitor-to-Visitor Conversational Patterns to Present Diverse Perspectives of Artifacts in Virtual Museums
ACM MM '25 (Accepted)
Toward Enabling Natural Conversation with Older Adults via the Design of LLM-Powered Voice Agents that Support Interruptions and Backchannels
CHI '25
Digital Transformation of Ethnic Dance Heritage: A Multimodal Interactive Game to Balance Instructional and Cultural Essence
SIGGRAPH Asia 2023 Posters
Project Experience
Traditional Dance Music Game: Beyond the Hills
2023/10–2024/06
Enabled music uploads and automatic dance generation using FineDance algorithm. Multi-modal interaction: Kinect, Arduino drum equipment, microphone sensors.
Multiplayer Online Co-op Party Game: Study or Die
2022/10–2023/06
Unity client + Lua server development with Skynet framework. Responsible for stylized rendering and VFX. Finalist in Tencent College Game Creativity Competition.
Color Correction Camera for the Visually Impaired (Colorama)
2020/09–2020/11
iOS camera app enhancing color perception for visually impaired users. Integrated image recognition and processing for adaptive contrast adjustments. Won 1st Prize at China Collegiate Computing Contest (Mobile Application Innovation).
VR Building Games: Garden
2022/06–2022/10
Developed VR game on Unreal Engine showcasing traditional garden-building. Responsible for scene rendering and program implementation.
Folk Dance Narrative Game: MiaoSheng Gou Zang
2023/08–2024/08
Interactive narrative game on UE integrating ethnic dance. Implemented multimodal voice-motion interaction for immersive experience.