About Me
I am Mingyang Su, a Master's student at Tsinghua University, majoring in Electronic Information (Interactive Media Design and Technology).
My main research interests include human-computer interaction (HCI), human-centered AI, game design, and virtual reality. I focus on combining AI technologies, games, and VR to create interactive experiences that foster learning, engagement, reflection, and mental well-being.
Education
- 2022/09 – 2025/12: Master in Tsinghua University
Majored in Electronic Information (Interactive Media Design and Technology) - 2018/09 – 2022/06: Bachelor in Harbin Institute of Technology
Majored in Digital Media Technology, Minor in Artificial Intelligence
Research
Work Experience
HKUST Research Assistant
2024/06–2024/10
Designed LLM-driven multi-agents for virtual museums with voice interaction. Developed barge-in chatbot for older adults supporting interruptions.
Huawei Algorithm Engineer (Intern)
2023/06–2023/10
Developed audio-driven gesture-motion generation algorithms for digital humans. Integrated CLIP and AdaIN for cross-modal motion editing with text, actions, and images.
Star Seek Unity Developer (Intern)
2021/10–2021/11
Built Unity-based virtual exhibitions and avatar control systems. Optimized lighting, rendering, shaders, and post-processing.
Project Experience
Multiplayer Online Co-op Party Game: Study or Die
2022/10–2023/06
Unity client + Lua server development with Skynet framework. Responsible for stylized rendering and VFX. Finalist in Tencent College Game Creativity Competition.
Color Correction Camera for the Visually Impaired - Colorama
2020/09–2020/11
iOS camera app enhancing color perception for visually impaired users. Integrated image recognition and processing for adaptive contrast adjustments. Won 1st Prize at China Collegiate Computing Contest (Mobile Application Innovation).
VR Building Games: Garden
2022/06–2022/10
Developed VR game on Unreal Engine showcasing traditional garden-building. Responsible for scene rendering and program implementation.
Folk Dance Narrative Game: MiaoSheng Gou Zang
2023/08–2024/08
Interactive narrative game on UE integrating ethnic dance. Implemented multimodal voice-motion interaction for immersive experience.
Publication List
[1] Su, M., Liu, C., et al. SimViews: An Interactive Multi-Agent System Simulating Visitor-to-Visitor Conversational Patterns to Present Diverse Perspectives of Artifacts in Virtual Museums. Accepted at MM 2025.
[2] Su, M., Xie, Y., Wu, F., et al. Digital Transformation of Ethnic Dance Heritage: A Multimodal Interactive Game to Balance Instructional and Cultural Essence. In: SIGGRAPH Asia 2023 Posters, 2023, pp. 1–2.
[3] Liu, C., Su, M., Xiang, Y., et al. Toward Enabling Natural Conversation with Older Adults via the Design of LLM-Powered Voice Agents that Support Interruptions and Backchannels. In: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025.
[4] Su, M., Xie, Y., et al. Embodied Dance in Folk Cultural Space: An Immersive Folk Dance Teaching Application to Enhance Cultural Experience. Accepted at Chinese CHI 2024.
[5] Su, M., Feng, B., Zhao, J., et al. Big Movements or Small Motions: Controlling Digital Avatars with Single-Camera Motion Capture. In: International Conference on Human-Computer Interaction, 2024.
[6] Feng, B., Zeng, K., Su, M., et al. CoCapture: Group Photo App without Assistants. In: ACM SIGGRAPH 2024 Appy Hour, 2024.
[7] Yuan, Y., Su, M., and Li, X. What Makes People Say Thanks to AI. In: International Conference on Human-Computer Interaction, 2024, pp. 131–149. Cham: Springer Nature Switzerland.
[8] Zhao, J., Su, M., Zhou, Q., Luo, X., Li, J., Zhang, J., and Li, X. DanceFree: A Somatosensory Dance Game Based on 3D Dance Animation Generation Algorithm. In: International Conference on Human-Computer Interaction, 2024, pp. 323–336. Cham: Springer Nature Switzerland.
[9] Li, R., Zhao, J., Zhang, Y., Su, M., et al. FineDance: A Fine-grained Choreography Dataset for 3D Full Body Dance Generation. In: Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023, pp. 10234–10243.
[10] Liu, C., Cheung, C. S., Xu, M., Zhang, Z., Su, M., and Fan, M. Toward Facilitating Search in VR with the Assistance of Vision Large Language Models. In: Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024, pp. 1–14.
[11] Liu, H., Zhu, Z., Becherini, G., Peng, Y., Su, M., Zhou, Y., ... and Black, M. J. EMAGE: Towards Unified Holistic Co-Speech Gesture Generation via Expressive Masked Audio Gesture Modeling. In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024, pp. 1144–1154.
Awards & Honors
- China Collegiate Computing Contest (Mobile Application Innovation): First Prize Top 3%
- National Advertising Art Design Competition for College Students: Second/Third Prize Top 5%
- People's Daily Scholarship for Outstanding Fusion Media Works: Third Prize Top 10%
- Great Beauty of China New Cultural Creation Design Competition: Third Prize Top 10%
- China Postgraduate “Cultural China” Innovation & Creativity Competition: Third Prize Top 10%